Events
Related sites
Market Research
Probably the most comprehensive market research report to date is that from industry guru Justin Smith, also the creator of the inside network (a blog I frequently read):
http://www.insidevirtualgoods.com
Books
Videos & postcasts
VGS2008: Welcome and Opening
VGS2008: What Users Want – Branded and User-Generated Virtual Goods
VGS2008: Making Virtual Economies Work – Lessons from Leaders
VGS2008: Virtual Goods and Social Networks
VGS2008: Metrics for Virtual Goods Businesses – The Whirled Case Study
VGS2008: Generating Real Revenue from Virtual Goods
VGS2008: Getting Paid – Building a Dominant Payments and Billing Strategy
SGS09: Monetization Infrastructure for Social Games
SGS09: Social Games – A Platform Perspective
SGS09: Building Social Games At Scale
SGS09: Customer Acquisition and Retention for Social Games
SGS09: Social Games In the Wild – Living Outside of Social Networks
SGS09: Social Gaming Industry Overview and Update
Virtual Goods slides
For your convenience, we have created a Twitter list that follows the status updates of all major Virtual Currency Platforms:



